Skrevet 11-02-2022 15:58 - Redigeret 08-10-2022 08:17
En enorm verden venter dig i Xenoblade Chronicles 3, det næste spil i den anerkendte RPG-serie fra udvikleren MONOLITHSOFT.
Spillerne vil indtage rollerne som hovedpersonerne Noah og Mio, som er placeret midt i urolighederne mellem de fjendtlige nationer Keves og Agnus. Seks figurer fra disse nationer vil deltage i en episk fortælling med "liv" som det centrale tema.
Udforsk en ny verden, der vil forbinde fremtiden af både Xenoblade Chronicles og Xenoblade Chronicles 2.
Trailere:
#1 - Skrevet 15-02-2022 09:50
Der er lidt om de to hovedpersoner, Mio og Noah på Nintendos Twitter-profil:This is Noah, one of the protagonists from #XenobladeChronicles 3. As a Keves soldier, he wields a bright red blade in combat. He is also an “off-seer”, someone who mourns for those who’ve lost their lives on the battlefield. pic.twitter.com/pJQLzbR24J
— Nintendo of Europe (@NintendoEurope) February 14, 2022
Meet Mio, the other protagonist of #XenobladeChronicles3 and a soldier of Agnus (who sports some rather distinctive ears!). In battle, her speed allows her to easily evade attacks while dishing out damage with her ring-shaped weapons. Much like Noah, Mio is an “off-seer” as well. pic.twitter.com/uTCXj76Ne2
— Nintendo of Europe (@NintendoEurope) February 14, 2022
#2 - Skrevet 15-02-2022 10:26
Jeg fatter ikke noget af historien men er hyped fordi det ser virkelig fedt ud 😅#3 - Skrevet 19-02-2022 22:38
Fløjtespillende hovedpersoner og mere Xenoblade? Ja tak! Jeg glæder mig helt vildt. Monolith Soft spil har en helt særegen vibe og laver spil på en måde, som der ikke er nogen andre, der gør på samme måde. Det er lidt som en tidskapsel fra 1997 med en moderne grafik. Jeg glæder mig helt vildt!#4 - Skrevet 29-04-2022 11:22 - Redigeret 29-04-2022 11:24
Der er kommet et par japanske videoer, som viser nogle QoL-ændringer i forhold til tidligere spil:#5 - Skrevet 09-06-2022 22:06
Nintendo har delt lidt musik fra spillet:🔊 This is "A Life Sent On" from #XenobladeChronicles3. This sombre flute-based melody is played by off-seers Noah and Mio to mourn those who’ve fallen in battle. pic.twitter.com/MYJvfJlKG1
— Nintendo of Europe (@NintendoEurope) June 9, 2022
#6 - Skrevet 16-06-2022 20:20
🔊 This is “The Weight of Life”, a moving song that expresses the emotions of Noah, Mio and their friends as they fight their way through the world of #XenobladeChronicles3. pic.twitter.com/spL8dKdJOJ
— Nintendo of Europe (@NintendoEurope) June 16, 2022
#7 - Skrevet 18-06-2022 08:12
Nice, det bliver så godt : D#8 - Skrevet 08-07-2022 06:46
Der er kommet en lang, japansk overblikstrailer:#9 - Skrevet 15-07-2022 06:20
Der er kommet nogle japanske reklamer for spillet:#10 - Skrevet 23-07-2022 12:28
Der er blevet delt et nyt track:#11 - Skrevet 25-07-2022 10:59
Endnu et track fra spillet:#12 - Skrevet 25-07-2022 18:11
Spillet er blevet lækket og kan på ulovlig vis spilles på Steam deck. Det betyder så, at der kan være spoilere fra spillet på nettet, så pas på.#13 - Skrevet 26-07-2022 17:43 - Redigeret 26-07-2022 17:44
Der er kommet anmeldelser:Eurogamer 'Essential'
RPG Site 10
VGC 5/5
Vook 5/5
Destructoid 9.5
Inverse 9
Siliconera 9
IGN 8
GameSpot 8
Press Start 8
Game Reactor DK 8
Game Informer 7.25
MC 90 (30 critics)
https://metacritic.com/game/switch/xenoblade-chronicles-3
Tyder jo på at være godt.
#14 - Skrevet 26-07-2022 19:38
Digital Foundry har bragt en tech-analyse, og følgende er highlights:– Improved visual quality and boosted image quality compared to Xenoblade Chronicles 2
– Seems to use temporal up-sampling feature
– Most common resolution in Xenoblade Chronicles 3 is 540p, but final output has an increase in visual detail
– Visible breakup can still occur
– One of the sharper high-end games running on Switch in portable mode
– Subtle warbling of the image during motion
– More realistic character proportions
– Game has improved inverse kinematic calculations to help foot placement adhere more realistically to the terrain
– Running animation now more closely matches the speed of movement of the character model itself
– Per object motion blur remains in effect during cutscenes and is utilized during gameplay
– Effect has relatively low resolution with visible speckling and pixelation, but accentuates fast animation
– High quality environment rendering, but there are constraints
– Sky combines a textured sky dome with a procedural cloud system that changes based on weather conditions
– Shadows don’t adjust based on the sun position
– Long view distances, sharp texture work, strong art direction
– Game has a lot of pop in
– Things like rock formations, trees, and fields of grass pop into view, but slightly less jarring than past games
– Frame rate capped at 30 FPS
– Correct frame pacing used
– Performance varies based on complexity of the environment and size of the encounters
– Cutscenes operate at or near 30 FPS
– Most cut-scenes are real time, but some are pre-rendered
Den fulde video er her:
#15 - Skrevet 28-07-2022 22:13
Tredje del af en række interviews med udviklerne bag spillet kan læses her. Der er desuden links til de foregående artikler også.