Skrevet 12-03-2018 09:49 - Redigeret 10-11-2020 12:32
#16 - Skrevet 10-05-2018 16:17 - Redigeret 10-05-2018 16:18
Godt spottet JOEP! Hvis det vitterligt er et helt nyt spil bygget fra bunden, så bliver jeg imponeret!#17 - Skrevet 11-05-2018 08:38
Hvor skriver han at det er en ny spil-motor? Han skriver blot at han arbejde for dem, men stoppede inde Smash 5 produktionen startede. Altså må han have bygget spil-motoren inden spillet blev bygget - ergo kunne det vel sagtens være Smash 4 spil-motor?#18 - Skrevet 13-05-2018 00:10 - Redigeret 13-05-2018 00:16
Tweetet hinter 100% til at der er tale om et nyt spil, men kunne lige så godt være et forsøg på at hive et par followers hjem. Bandai Namco var også med til at lave Smash 4, så det kunne lige så godt være et bait.#19 - Skrevet 13-05-2018 08:37
Altså om det er samme spilmotor, betyder jo ikke at det nødvendigvis er en Smash 4 Deluxe eller Smash 5. Det kan være begge dele.#20 - Skrevet 20-05-2018 12:26 - Redigeret 21-05-2018 11:35
Kanin skrev:
(og hvordan kunne de arbejde på en deluxe udgave i over 2 år?).
Tja, - Nintendo bruger ofte mange år på at lave deres spil. 2 år er ikke ret lang tid, og kunne desværre tale for, at det ikke er et nyt spil. Desuden kan det være, at de har været færdigt med det længe, men vælger at udgive det taktisk (de er nok klar over, at det er en system-seller!). Det ville jo være dumt at udgive det oven i Super Mario Odyssey/Donkey Kong fx.
Jeg håber dog også efterhånden på, at vi ser på et helt nyt spil!
#21 - Skrevet 12-06-2018 19:51 - Redigeret 12-06-2018 19:51
Interview om navnet, online, nyt spil eller ej, osv.:You’re calling this a new Smash. What makes it more than a port?
Bill: My first answer is – has there ever been a port of a Smash Bros. game?
3DS and Wii U?
Bill: They were developed in tandem.
Sakurai considers them separate entries, right?
Bill: Yeah. Every Smash Bros. game is a new game. I think for me personally what really defines it as a new game is just the core change to the core mechanics. When you change the speed like that, that cascades through character motion, through the speed at which the various moves are coming out, the animations and whatnot, and you have to rebalance every character in the game, so then as a player, when you come in to start playing the game, you’re having to re-learn every character in the game. Essentially when those core mechanics are new, then the game becomes new. Then, as you saw, in addition to changing the core mechanics you’ve got characters that have new models, characters that have new moves or dramatically changed moves. Changes to even the final smashes and the speed in which those happen to match the tempo of the game and things like that. To me, overall, once you’ve changed that core mechanic, you really are looking at a new game.
How is long-time Smash director Masahiro Sakurai’s health? In the past we’ve heard that he had issues with his wrists during development.
Bill: He’s totally fine. I think he had wrist issues during the development of the Wii U game. He’s fine now. My understanding is he got over it, did some rehabilitation on it, and is in good shape.
Is this a compressed Smash Bros. development cycle? Are these guys getting pushed really hard to get this thing out in December?
Bill: No [laughs]. Well, not any harder than Mr. Sakurai always pushes himself. He throws himself into his projects. I guess it depends on how you look at it because the Wii U game launched in 2014 and this is 2018, so four year cycle.
The gap between Melee and Brawl was seven years and the gap between Brawl and Wii U was six. It feels quick.
Bill: I always look at the jump from N64 to Melee as really sort of being the biggest jump in Smash Bros. and that was actually the shortest gap between two games.
Nate: And remember, between Brawl and Wii U, he had a little game called Kid Icarus: Uprising, which was fairly large to develop.
The percentage goes to the tenth decimal point now. What is the point of that?
Nate: Core players will, I think, embrace that because I guarantee you within a week there will be a guide out there saying, “Here’s the exact percentage Mario’s forward smash does.” It’s obviously pretty meaningless to a casual player because they just want to know, “If I get hit hard, am I going out of bounds?” For those that care, it will be pretty valuable.
Can you do multiplayer locally with two Switches? Like one versus one where each player gets their own screen?
[Editor’s note: Thought Bill and Nate did not have an answer at the time, Nintendo did follow up with more details saying that while local wireless play will be available, Nintendo is not ready to offer more details than that just yet.]
Online was kind of ambiguous in the Direct. There will be online play, correct?
Nate: Yes, there will be. In the Direct, it was actually a specific reference to the Mii characters and being able to use them online, because they weren’t playable online in the past because of their custom move sets. They’re a little bit of a unique thing online. The other aspect of the Mii characters being online is they are UGC [user-generated content]. Because you could create your own Mii character, some people would occasionally put rather naughty things one their Mii characters.
And Nintendo… doesn’t like that?
Nate: Nobody likes that. [laughs] There is a level of curation involved with those things, so I think that’s the only reason Mr. Sakurai made a note of it in there. But yes, there will be online.
#22 - Skrevet 12-06-2018 21:31
En playlist med en figurtrailer for alle 65 figurer (inkl. Ridley):#23 - Skrevet 13-06-2018 00:08 - Redigeret 13-06-2018 00:08
Havde håbet på en fortsættelse/ny story mode á la Subspace fra Brawl.. Men de kan jo nå at annoncere det endnu. Jeg mangler virkelig noget single player andet end blot at spille Classic og det var simpelthen så fedt med hele historien, der var i Brawl.#24 - Skrevet 13-06-2018 07:46 - Redigeret 13-06-2018 07:46
#23: Samme her. Jeg synes det var en super fed historie del, det var faktisk det jeg nød mest ved Brawl. Derefter begyndte jeg hurtigt at kede mig, da jeg ikke er super meget til fighting spil. .#25 - Skrevet 13-06-2018 07:58 - Redigeret 13-06-2018 07:58
Man kan håbe, at det er det, Sakurai mente, da han sagde, at der ville være en mere interessant måde at låse op for figurerne på i denne omgang.#26 - Skrevet 13-06-2018 11:51 - Redigeret 13-06-2018 11:51
Sakurai forklarede allerede efter brawl at grunden til at der ikle var en story-mode i single player igen, var fordi at folk "bare kunne se videoerne på youtube i stedet for at spille den" og det var han åbenbart utilfreds med. Mega mærkelig begrundelse, men antaget at han ikke har ændret mening så skal i nok ikke regne med at det kommer i denne omgang heller.#27 - Skrevet 13-06-2018 21:41 - Redigeret 13-06-2018 21:41
Jeg har heller ingen forventninger om hverken en story-mode eller nogen særlig måde at låse op for nye karakterer på - det ville bare være så fedt, hvis de gik tilbage til det, der fungerede så godt ved Melee og Brawl (i hvert fald for mit vedkommende).#28 - Skrevet 15-06-2018 12:44
De fire invitational-kampe er blevet lagt op:#29 - Skrevet 15-06-2018 14:58
#28: I den første video, ca 4:52: Hvad er det ham spilleren med brillerne og slikhåret tager op af lommen og fumler sådan med i hænderne?#30 - Skrevet 16-06-2018 08:12 - Redigeret 16-06-2018 08:12
Haha!holy shit pic.twitter.com/zDCs7JP06R
— Justyn (@FunkePills) June 14, 2018